Monday, 7 December 2015

LO3 - Reviewing Clash of Clans

Review by Ellis JH Sullivan
Tested on iOS 6,7 and Android Lollipop

There is no denying that Supercell have done well for themselves,  the company has only been around since 2010 and have already made a profit of 378 million pounds in one year (2014)! Well Clash of Clans is undoubtedly one of the main reasons for this success, so much that the game has it's first annual 'ClashCon' just this October.

So I'm going to review Clash of Clans for you, if you've never played the game perhaps I can tempt you and if you have then just see whether you agree with what I have to say.

An essential part of Clash of Clans, or CoC (yes, hilarious), is platform choice. I discovered this after I decided to switch to Android earlier this year after the destruction of my iPhone, basically your account is connected to either Google Play (Android) or Game Center (iPhone) which means that if you do decide to switch then you lose everything. Besides that there is no difference between the two platforms (or at least anything noticeable).

If you do wish to join the CoC army (yes hilarious still...) then you will have to learn patience. Even more so if you are going to switch platforms, it is a strategy game which means you have to be... strategic! Strategy in this games alternates between various players, as it often does and as such there are three types of bases - Farming base, Trophy base and War base. Generally I decided the best option was to use a war base, though as you level up you will most probably find yourself alternating as you prioritise different items. The important thing about this is that other players base layouts will then affect how you play out your attacks and generally I found there are three ways of approaching a base in an attack:
  1. Recognising what type of layout that particular player has and carefully planting your troops so you can obtain what you need.
  2. Recognising what type of layout that particular player has and carefully planting your troops so you can take what they need (you will probably not make friends this way).
  3. Randomly placing your troops everywhere and hoping for the best.
Though I noticed that the third option generally doesn't turn out too successful, there is something oddly satisfying in just going on a mental rampage and planting troops everywhere and until you've become used to the game it seems like the most logical choice.

As for story there isn't really much to go on, there is a little (sort of) story mode where you raid goblin villages. And when you first start the game this becomes incredibly useful because it is the only thing you can do to obtain gold and elixir when your 'shield' is active. When you start to get in to the higher rankings however there is not really any need for it because you're more interested in getting trophies and it isn't so much of a necessity to use your shield (unless you are farming).